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Ps2 demo disk archive
Ps2 demo disk archive










ps2 demo disk archive
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“It’s really interesting when you’ve finished a game to go back through the milestone builds and see the evolution of the product,” says Harper. So why are these discs interesting? Why should we care about prototype, demo and milestone versions of old games? Several of the developers I spoke to for this feature drew a comparison with special editions of acclaimed albums, which provide multiple early demo versions of well-known tracks they may be rough, but it’s a chance for fans to experience a favourite song in a completely different way, and understand how it was transformed through the writing and recording process.

ps2 demo disk archive

Ps2 demo disk archive full#

I expect that one didn’t even have the full game – it would have been just to test the UI. I looked at the photos of the discs on the site for one of the Extreme G games we worked on, and it just had ‘Front End test’ written on it. “By the end of a project,” he says, “you’d have this massive stack of DVDs. “Someone would write the version number on with a Sharpie – I think one of our discs in Project Deluge says ‘26-ish’ on it, because we’d obviously forgotten what version we were up to!” “We used to have a disc burner in the basement,” he says. Nick Harper, creative director at Acclaim’s Cheltenham studio during the era, recognises them as milestones builds – he’s even able to identify his own handwriting on the discs.

Ps2 demo disk archive tv#

For example, there are 22 discs containing different versions of Acclaim’s stealth adventure Alias, based on the TV series. Indeed, looking through the vast list of PS2 discs procured by the site, which also lets you click on photos of the discs themselves, it’s clear that many are internal developer builds of games because there are so many variations. There would be these very different builds that you’d get to see.” For example, Hudson Soft would come in once a year and present their entire roster of stuff – all off these discs. “Internally at Konami, they would also get regular milestone builds, so they’d see a lot more versions. There would be different builds for each game: historically, we’d see an E3 build, which would be the first reveal, then the preview build, second preview and then review. For the big games – Metal Gear, Silent Hill – the discs would come with the names of intended publications, but for games like Bloody Roar, we’d just be sent a big stack.

Ps2 demo disk archive code#

“We would formulate the lists of how many copies of the code we’d need to send out to magazines, and this would be given to a marketing assistant who would then burn the discs. “I still have four CD folders full of them,” says an ex-Konami representative who wishes to remain anonymous. Many of the discs in the collection, which Hidden Palace has called Project Deluge, are the sort of prerelease press discs that I saw hundreds of while working on magazines such as Edge, Official PlayStation and Arcade in the mid-90s.

Ps2 demo disk archive archive#

The site staff have logged each disc, digitised the builds and worked with the Internet Archive to make them available. Last month, the site made headlines across the video game world when it announced it had secured more than 700 PlayStation 2 demo and prototype discs – all provided by a single anonymous source. Celebrating its 15th anniversary next month, the website Hidden Palace is a collective dedicated to tracking down and archiving video game prototypes, source code and other overlooked artefacts from the development process. We’d play them on debug consoles (the machines used by developers to build and test games), write our thoughts, then chuck the discs in a pile, or a bin.įast forward two decades and game players now realise that such early and unreleased versions of games have genuine historical value. These were the prerelease versions of games that were sent to us by developers to preview and review. On every desk, in every drawer, there were dozens of DVD-R discs with the titles of games scrawled on them with Sharpies. I f you worked on video game magazines in the 90s, there was one sight you got used to pretty quickly.












Ps2 demo disk archive